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Africa MMORPG, 2006 |
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Maliyo Games, Nigeria |
Nex Gen, Kenya-based, Home |
Kuluya, Nigerian Gaming Company Kuluya Valued at $2M, Link Nerjyzed Entertainment, HBCU football Louisiana-based Black, Home Tabula Digita, K-12 learning games, Home Kola Studios, Uganda, Home Celestial, South Africa- Toxic Bunny, Wiki home Brown Skin Games, Bro-Skin, Home Urban Video Game Academy (UVGA), African-American mentoring, Home Eye of Solomon (EOS), Woman African-American owned, Home Gaming Ideas 1) Wonderword/ puzzle of African-American/Yoruba/Pan-African History and Culture (word search/crossword/hang man) 2) Necessary elements: speed, bonuses, rewards, social integration 3) Word search: Timed word searches w/ sound and graphics (art and animation) based on the theme of each puzzle 4) Names: Ebonics Speed Word, Ebonics Word Search, Wordz From Da Hood (taken), Da Word, Da Black Word, Da Good Word, Wordz N African-American Culture, Wordz n' Black Culture, WORDZ N DA ..., Our Wordz, Wordz Like a Mug, These Wordz, Dem Wordz, DeEz WoRDz, Deez Wordz Search, Dem Wordz, Word Up, Wordz Search, Da Wordz Search, Search Da Wordz, Da Wordz, Wordz Searchz, Word Searchz, Worda Searchz, Wonda Wordz, Killa Wordz, Word Searchz, Word Up Searchz, Our Wordz Search, Our Word Searchz, What A Word, Mad Wordz, Our Wordz (e.g. What's easiest to say metric), Wordz Excite! (e.g. What breaks a smile metric), Colored Wordz, Ebony 5) Design: Scrollable lists of sub-headed themes (i.e. no digging); a couple "success" sounds per theme; VFX on "success" along theme 6) Sound: Theme-able praises, s.a. "Got 'em", "You're on fire", based on how fast you're finding words 7) Scoring: How fast, How many (?). Think of ways to be able to continually increase score, because there's a limit to timed searches. Perhaps a game that keeps going from puzzle to puzzle for the same theme, only stopping if time is over extended for current puzzle. Difficultly for each game can be extended by increasing the # of words, for e.g., with the same time limit for each puzzle, say start with 4 words -> 6 -> 8, reducing time limits, or a combination of both. 8) Perks to increase speed: "Magic Wands" "Super Clicks" "Multi Swipes" "Freebies" (?) "Purchases", perhaps initially obtained through level acquisition and speed bonuses w/out using the tricks to avoid "infinite" capabilities. 9) Unpredictability: Different word combinations, different sequences of puzzle "degree of difficulty" progression, different puzzle shapes (e.g. ascii art), random themes, slide in from different directions, animations, sounds 10) Only real indicator of gameplay success: Are we having fun yet? As opposed to other pedagogic considerations. 11) Technical notes: Many features may only work on a given device or platform due to screen size, response times, etc. 12) Target Platforms: HTML, iOS (iPad & iPhone), Android, Windows Phone (?) 13) Themes: Music, Arts, Hip Hop, History, Literature, Slavery, Science, Entertainment, Civil Rights, Language, Religion, Heritage, Ebonics, Gospel, Ancient Africa, Village, Inner City, Black Lives Matter, The Hood, Clothing, Food, etc. etc.; (might just be one African-American theme at the end of the day, each puzzle can select a random theme, so tag each word). Doesn't have to be explicit, head word can be searched too. 14) In-App Purchases: Explicit (?); Categories; Lifelines; Themes (character, art, music, animation), e.g. Gospel Diva, Baller, Rap Chizzle/Jizzle, Buffalo Soldier, etc. 15) Word collage, i.e. organically grown lists, each with a list of "key" or "tag" words which should also reflect black culture 16) Why someone would want to reach higher levels: Speed, difficulty, Scoring, Prizes, Capabilities 17) Capabilities: Reshuffle, Letter Hints, Bonus time, Points, Cash, Zoom in/out, Spin/Flip, Constant finger drag 18) Difficulty value: # of words, arrangements of words, time alloted 19) Languages: No reason it can't be multi-lingual by design. For e.g. reuse art, but change voice over acting should be feasible. 20) Stories: No reason that the character themes and/or game play can't also tell a story, e.g. simple ~5 second fully encapsulated "story" concepts. However, larger over arching stories will be difficult due timing/resource constraints. Everything needs to be loosely coupled and patchable. 21) Boggle searching should be a go, i.e. weaving, stepping words (with caveat that no word self intersects, or should it? :)) 22) Make "Word collages" available (editable?) online for targeted creoles. 24) Have one scholar to serve as the authority on each Creole. 25) Initially look for creoles/languages that are being supported at the University level, research, dictionaries, lexicons, grammars, etc. to preserve quality of the word lists, and reduce the work overhead for me. 26) May work better if the headers are themselves single words, such as "Will Smith" "History" "Scientists" "Oprah" "Slang" "Gospel", etc. and could give more points for getting the head word. 27) Stick with Ebonics and Yoruba first release. Be disciplined about this! Quality over quantity, esp. starting out. 28) Transition effects: Tetris style disappearing of word lines 29) Usability: One/two/chunk words at a time on a continuously dropping puzzle (now more similar to Subway Surf), or one puzzle one word w/ difficulty dictated by puzzle size, word position, adjacent letters, etc. (this provides complete isolation between words, further reducing the complexity of word relationships). Somehow I feel that more puzzles with smaller sizes increases the rate of game play and makes it funner, i.e. increased transitions, VFX and other movement keep the game exciting. One could spend 5+ minutes on a normal word search puzzle. Need instant gratification. 30) Topics: Pre-selected before each game, can be user specified or selected at random, w/ granularity say 1000 words, which suggests that game should be never ending, just until all the words are done, which is basically never ending. So should we limit all topics to people names, i.e. black people from history. Then perhaps create a simple drawing depicting each. Will Smith, Mary J Blidge, Lil' Wayne, Georeg Washington Carver, Booker T. Washington, Harriet Tubman, etc. All organized hierarchically by area/topic/specilization/etc. 31) Scavenge for photos of relevant personalities online, then convert to a contour portrait drawing, then outline the contours as ASCII art for each selected individual. Can these be converted to 3D models? 32) End: Make the game last forever, no death, crashes, timeouts, etc. Score's based on total # of words found and rate of words found. 33) Get something out early before adding in all that functionality/categories/VFX/Animation. This allows you to get reception and feedback to see how to improve, but like someone said on quora, prioritize good art. 34) Simple swipes/gestures: Up (change puzzle), Down (change word), Left (spin/rearrange letters), Right (change person/category). These are ambiguous so you probably want Counterclockwise (shuffle letters), Clockwise (skip) 35) Use every possible outlet that you have to promote your product, start out with Ebonics, and the add Yoruba if the release shows promise, sense those are the only ones that I can do myself. 36) Cube of letters? 37) Background: Needs to have fine grain details and coloring, see Black Kid TV comments. Hair style background avatar, hair animates during transitions, as if it's reacting to the transition animation itself. Can select face, color tone and hair style. Idea, leave out the complex character animation for the game. 38) Funding Models: Donation based (traditionally successful in black communities) |
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